Web(关注)Res:一些Config文本文件,FairyGUI导入的原始素材 (不关注)Resources:游戏预制体目录 (关注)Scenes:项目的场景文件 (不关注)ThirdParty:需要用到的第三方C#调用库,mongo,Litjson,Google.Protobuf,FairyGUI 后端 (关注)App项目:ETCore网格框架的启动项目,里面只有一个Program.cs文件 (关注 ... Web27 apr. 2024 · LitJson.JsonMapper.WriteValue (System.Object obj, LitJson.JsonWriter writer, Boolean writer_is_private, Int32 depth) //Just imagine thousands of lines like t$$anonymous$$s at the console. That's my case. LitJson.JsonMapper.ToJson (System.Object obj) Player.Awake () (at Assets/MyAssets/Player/Scripts/Player.cs:56)
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WebFile: JsonWriterTest.cs Project: kvantetore/litjson public void BooleansTest () { JsonWriter writer = new JsonWriter (); writer.WriteArrayStart (); writer.Write (true); writer.Write (false); writer.Write (false); writer.Write (true); writer.WriteArrayEnd (); } Example #6 0 Show file File: Extension.cs Project: woshiduanli/DLLResouce Web19 jun. 2015 · Put all of the src/LitJson/*.cs files into a project folder named "Plugins". You can optionally create a subfolder in Plugins to keep the files organized from other scripts in there. The JsonReader and JsonWriter functions … greenest way to travel
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Webforked from LitJSON/litjson master UnityLitJson/Source/JsonWriter.cs Go to file Cannot retrieve contributors at this time 356 lines (316 sloc) 7.5 KB Raw Blame #region Header /* * The authors disclaim copyright to this source code. * For more details, see the COPYING file included with this distribution. */ #endregion using System; Web14 mei 2016 · Thanks , I use bool isVertical = (bool)jsondata ["templateConfig"] ["isVertical"];but it still not work. – Mark2 May 7, 2016 at 13:46 Sorry, I cannot explain … WebLitJSON - API - JsonData.JsonData (bool) Constructor JsonData. JsonData (bool) Constructor Namespace LitJson Containing Type JsonData Syntax public … fluid filled air sacs in the lungs